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Version: v0.27

Developing Plugins

It's easy to create a plugin and use it immediately in your project. First choose a directory outside your project and run :

$ ignite plugin scaffold my-plugin

This will create a new directory my-plugin that contains the plugin's code, and will output some instructions about how to use your plugin with the ignite command. Indeed, a plugin path can be a local directory, which has several benefits:

  • you don't need to use a git repository during the development of your plugin.
  • the plugin is recompiled each time you run the ignite binary in your project, if the source files are older than the plugin binary.

Thus, the plugin development workflow is as simple as :

  1. scaffold a plugin with ignite plugin scaffold my-plugin
  2. add it to your config via ignite plugin add -g /path/to/my-plugin
  3. update plugin code
  4. run ignite my-plugin binary to compile and run the plugin.
  5. go back to 3.

Once your plugin is ready, you can publish it to a git repository, and the community can use it by calling ignite plugin add github.com/foo/my-plugin.

Now let's detail how to update your plugin's code.

The plugin interface

The ignite plugin system uses github.com/hashicorp/go-plugin under the hood, which implies to implement a predefined interface:

ignite/services/plugin/interface.go
// An ignite plugin must implements the Plugin interface.
type Interface interface {
// Manifest declares the plugin's Command(s) and Hook(s).
Manifest() (Manifest, error)

// Execute will be invoked by ignite when a plugin Command is executed.
// It is global for all commands declared in Manifest, if you have declared
// multiple commands, use cmd.Path to distinguish them.
Execute(cmd ExecutedCommand) error

// ExecuteHookPre is invoked by ignite when a command specified by the Hook
// path is invoked.
// It is global for all hooks declared in Manifest, if you have declared
// multiple hooks, use hook.Name to distinguish them.
ExecuteHookPre(hook ExecutedHook) error

// ExecuteHookPost is invoked by ignite when a command specified by the hook
// path is invoked.
// It is global for all hooks declared in Manifest, if you have declared
// multiple hooks, use hook.Name to distinguish them.
ExecuteHookPost(hook ExecutedHook) error

// ExecuteHookCleanUp is invoked by ignite when a command specified by the
// hook path is invoked. Unlike ExecuteHookPost, it is invoked regardless of
// execution status of the command and hooks.
// It is global for all hooks declared in Manifest, if you have declared
// multiple hooks, use hook.Name to distinguish them.
ExecuteHookCleanUp(hook ExecutedHook) error
}

The code scaffolded already implements this interface, you just need to update the methods' body.

Defining plugin's manifest

Here is the Manifest struct :

ignite/services/plugin/interface.go
type Manifest struct {
Name string
// Commands contains the commands that will be added to the list of ignite
// commands. Each commands are independent, for nested commands use the
// inner Commands field.
Commands []Command
// Hooks contains the hooks that will be attached to the existing ignite
// commands.
Hooks []Hook
// SharedHost enables sharing a single plugin server across all running instances
// of a plugin. Useful if a plugin adds or extends long running commands
//
// Example: if a plugin defines a hook on `ignite chain serve`, a plugin server is instanciated
// when the command is run. Now if you want to interact with that instance from commands
// defined in that plugin, you need to enable `SharedHost`, or else the commands will just
// instantiate separate plugin servers.
//
// When enabled, all plugins of the same `Path` loaded from the same configuration will
// attach it's rpc client to a an existing rpc server.
//
// If a plugin instance has no other running plugin servers, it will create one and it will be the host.
SharedHost bool `yaml:"shared_host"`
}

In your plugin's code, the Manifest method already returns a predefined Manifest struct as an example. Adapt it according to your need.

If your plugin adds one or more new commands to ignite, feeds the Commands field.

If your plugin adds features to existing commands, feeds the Hooks field.

Of course a plugin can declare Commands and Hooks.

A plugin may also share a host process by setting SharedHost to true. SharedHost is desirable if a plugin hooks into, or declares long running commands. Commands executed from the same plugin context interact with the same plugin server. Allowing all executing commands to share the same server instance, giving shared execution context.

Adding new command

Plugin commands are custom commands added to the ignite cli by a registered plugin. Commands can be of any path not defined already by ignite. All plugin commands will extend of the command root ignite.

For instance, let's say your plugin adds a new oracle command to ignite scaffold, the Manifest() method will look like :

func (p) Manifest() (plugin.Manifest, error) {
return plugin.Manifest{
Name: "oracle",
Commands: []plugin.Command{
{
Use: "oracle [name]",
Short: "Scaffold an oracle module",
Long: "Long description goes here...",
// Optionnal flags is required
Flags: []plugin.Flag{
{Name: "source", Type: plugin.FlagTypeString, Usage: "the oracle source"},
},
// Attach the command to `scaffold`
PlaceCommandUnder: "ignite scaffold",
},
},
}, nil
}

To update the plugin execution, you have to change the plugin Execute command, for instance :

func (p) Execute(cmd plugin.ExecutedCommand) error {
if len(cmd.Args) == 0 {
return fmt.Errorf("oracle name missing")
}
var (
name = cmd.Args[0]
source, _ = cmd.Flags().GetString("source")
)
// Read chain information
c, err := getChain(cmd)
if err != nil {
return err
}

//...
}

Then, run ignite scaffold oracle to execute the plugin.

Adding hooks

Plugin Hooks allow existing ignite commands to be extended with new functionality. Hooks are useful when you want to streamline functionality without needing to run custom scripts after or before a command has been run. this can streamline processes that where once error prone or forgotten all together.

The following are hooks defined which will run on a registered ignite commands

NameDescription
PreRuns before a commands main functionality is invoked in the PreRun scope
PostRuns after a commands main functionality is invoked in the PostRun scope
Clean UpRuns after a commands main functionality is invoked. if the command returns an error it will run before the error is returned to guarantee execution.

Note: If a hook causes an error in the pre step the command will not run resulting in post and clean up not executing.

The following is an example of a hook definition.

func (p) Manifest() (plugin.Manifest, error) {
return plugin.Manifest{
Name: "oracle",
Hooks: []plugin.Hook{
{
Name: "my-hook",
PlaceHookOn: "ignite chain build",
},
},
}, nil
}

func (p) ExecuteHookPre(hook plugin.ExecutedHook) error {
switch hook.Name {
case "my-hook":
fmt.Println("I'm executed before ignite chain build")
default:
return fmt.Errorf("hook not defined")
}
return nil
}

func (p) ExecuteHookPost(hook plugin.ExecutedHook) error {
switch hook.Name {
case "my-hook":
fmt.Println("I'm executed after ignite chain build (if no error)")
default:
return fmt.Errorf("hook not defined")
}
return nil
}

func (p) ExecuteHookCleanUp(hook plugin.ExecutedHook) error {
switch hook.Name {
case "my-hook":
fmt.Println("I'm executed after ignite chain build (regardless errors)")
default:
return fmt.Errorf("hook not defined")
}
return nil
}

Above we can see a similar definition to Command where a hook has a Name and a PlaceHookOn. You'll notice that the Execute* methods map directly to each life cycle of the hook. All hooks defined within the plugin will invoke these methods.